v0.1.1 - The "Serious Business" Update


Still around, still alive, still pluggin away, still on the grind, still givin er, still active, still at work, still going at it. It's a kinda substantial one this time.

Changelog:

  • The way the shop works has been changed! Enjoy filling out your customer satisfaction surveys!
  • Relatedly, the way item rarities are handled has changed.
  • Wave 10 is now a boss.
  • Stun and shimmer have been reworked to be less redundant with deactivate/reactivate. 
    • Stun now prevents items from doing anything
    • Shimmer now makes items not deactivate when used
    • Associated items have been adjusted to accommodate
  • Items now become stunned when swallowed, replacing any kind of separate rule regarding swallowed items performing effects
  • "Fried" has been renamed "busted"
  • Fixed some unintended effect ordering behaviour
  • Fixed bug where Elixir could reactivate fried items
  • Removed items Gasoline, Bow and Arrow, Popsicle, Cherry, Sword, Paper Fan, Flag
  • Added a whole swath of new items
  • Shield has been reflavored to Balloon
  • Change: Sai rarity 2 -> 1
  • Change: Traffic Cone rarity 2 -> 3
  • Change: Juggling Pin substantially reworked, rarity 3 -> 2 
  • Change: Apple significantly reworked, rarity 2 -> 1
  • Nerf: Crystal Ball now reactivates instead of gaining shimmer
  • Nerf: Clown Horn now also stuns its neighbours
  • Nerf: Shoe Polish now only gives stars to adjacent items
  • Nerf: Barbell now only gains a star after dealing damage
  • Nerf: Fries now busts a random item.
  • Nerf: Chainsaw now gains shimmer instead of reactivating
  • Nerf: Ghost Pepper now only heals on enemy turns
  • Added more crowd variety
  • Enemies get knocked away when killed

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